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Minor changes regarding what charged shotgun does.
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@ -48,11 +48,6 @@ https://fireshare.fihome.xyz/w/fed248b984a333e172d9ef954b005341
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## Charging shotgun
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- Charged Shotgun shots deal more damage and if close enough to the opponent (and wall) will wallsplat.
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- The hitbox of the move is bigger and active at frame 1, meanwhile uncharged SG.H is active at frame 3.
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- Elphelt requires to stand still 14 frames in order to charge shotgun.
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@ -68,6 +63,14 @@ https://fireshare.fihome.xyz/w/dac0881f1bc24b0c744f631b8ca56665
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https://fireshare.fihome.xyz/w/4cf5687984b77abcdcecbe142ae26c6d
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- The hitbox of the charged shotgun move is bigger and active at frame 1, meanwhile uncharged SG.H is active at frame 3 with a smaller hitbox.
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- Charged Shotgun shots deal more damage and if close enough to the opponent (and wall) will walls plat.
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- In order to wallsplat, it requires the two inner **hit**boxes (red boxes) to be inside the opponent's **hurt**boxes (green boxes).
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## Exercices
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### Reloading input
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