Minor changes regarding what charged shotgun does.

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savagebidoof 2024-04-16 01:34:58 +02:00
parent 64ab40a155
commit 7d069bde24

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@ -48,11 +48,6 @@ https://fireshare.fihome.xyz/w/fed248b984a333e172d9ef954b005341
## Charging shotgun
- Charged Shotgun shots deal more damage and if close enough to the opponent (and wall) will wallsplat.
- The hitbox of the move is bigger and active at frame 1, meanwhile uncharged SG.H is active at frame 3.
![wallsplat_hitbox_good.png](src/wallsplat_hitbox_good.png)
- Elphelt requires to stand still 14 frames in order to charge shotgun.
@ -68,6 +63,14 @@ https://fireshare.fihome.xyz/w/dac0881f1bc24b0c744f631b8ca56665
https://fireshare.fihome.xyz/w/4cf5687984b77abcdcecbe142ae26c6d
- The hitbox of the charged shotgun move is bigger and active at frame 1, meanwhile uncharged SG.H is active at frame 3 with a smaller hitbox.
- Charged Shotgun shots deal more damage and if close enough to the opponent (and wall) will walls plat.
- In order to wallsplat, it requires the two inner **hit**boxes (red boxes) to be inside the opponent's **hurt**boxes (green boxes).
![wallsplat_hitbox_good.png](src/wallsplat_hitbox_good.png)
## Exercices
### Reloading input