Added a bit on safejumps

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oriol 2024-09-23 00:29:47 +02:00
parent d39815a416
commit 825cdc078f

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@ -3,9 +3,9 @@ Hardli doc
https://docs.google.com/document/d/1VMM1XUubhDn6LfLzp31sOYFsFczlFQPPwhbWBrNxruM/edit
## Corner Bridal
# Corner Bridal IAD j.Pull
## IAD Pull j.S
```mermaid
graph LR
@ -16,44 +16,10 @@ graph LR
```
https://www.youtube.com/watch?v=9_S3iGmw9R4
## OLD idk
### trying on Ky
Bot settings: !5,4,6HP
questions:
c.s f.S 2D Bridal -> IAD j.pull j.toss
seems to have a bit of different meaty/oki timing than
c.s f.S Bridal -> IAD j.pull j.toss
c.s f.S 2D Bridal -> IAD j.pull j.S if done ASAP doesn't meaty Ky, will need to mess arround i guess?
c.s 2D Bridal -> IAD j.pull j.S if done ASAP doesn't meaty Ky, will need to mess arround i guess?
Bot settings: 5,!4,6HP
### Trying on sol
Bot settings: !6SH
c.s f.S 2D Bridal -> IAD j.pull j.S if done ASAP I get throw/doesn't meaty ky. If done slightly delayed, Sol gets blitz, berry hits blitz, ok.
### j.S vs j.H
> Elphelt j.H KDs on air hit. Elphelt j.S combos on air hit. Like 1f airborne moves like Sol wake up riot stamp or Faust wake up pogo exist, or you miss the meaty and the opponent jumped, or you hit a late frame of a wake up backdash, for example, then j.H doesn't combo. Neither Elphelt j.S nor j.H has proration, but Elphelt j.S deals 28 damage and j.H 34 damage (on Sol), which affects combo damage. (Text from SmashK, copy paste)
### IDK but on the same topic
- Corner Bridal ender IAD pull j.S oki ()
@ -79,7 +45,7 @@ Sol dp is crouch recovery
walkup 2D
Do a little walkup
Do a little walkup
https://youtu.be/J94gVjM5cy4
@ -87,7 +53,7 @@ https://youtu.be/J94gVjM5cy4
f.S > toss > f.S
Do a little walkup
Do a little walkup
https://youtu.be/7M9Cm5e6Mm8
@ -111,44 +77,126 @@ https://youtu.be/uma73yWHGco
2H Toss 2D
https://youtu.be/uXlkOKnFMtU
#### Crouching confirm 2
2H 2D Toss
(easier than [crouching-confirm-1](#crouching-confirm-1))
https://youtu.be/lrbTDjRZ47U
##### Different enders/setups
### Dealing with blitz
#### Bait blitz
Do the safejump a bit early, just bait the blitz, still do j.S to make it more visually appealing. j.S HAS to whiff on wakeup due to the opponent still not being able to be hit.
Do the safejump a bit early, just bait the blitz, still do j.S to make it more visually appealing. j.S HAS to whiff on wakeup due to the opponent still not being able to be hit. j.S could be replaced by j.H, at-least on tournament your interest is making the button noise to bait the opponent.
> Either do it earlier, so you cannot hit the opponent, or press the button later, so it looks like it will hit the opponent
Wakeup tool input (sol):
Wakeup tool input (sol):
Slot 1: `5SH,5*7,6,2,3S`
Slot 1: `!5SH,5*7,6,2,3S` -> If j.S done too early, you hit blitz/get rejected.
Slot 2: `6,2,!3S`
Slot 2: `6,2,!3S` -> If done way too late you get hit
Slot 3: `!6H`
Slot 3: `!6H` -> If done too early, you get thrown
- If you do it earlier you can get thrown on mash.
- If you delay the button you can get thrown on fuzzy mash.
Pick your poison, although I think its better to whiff/delay the button.
I guess if you do the early version you might be able to do land -> backdash.
Delayed/whiff/missed j.S to not hit the blitzshield, although, j.S can just be skipped.
Also, if the opponent presses a button you lose your turn.
Since you are in the air opponent cannot throw you, although if misstimed can get hit by fast moves.
This is only intended to "punish"/bait/callout blitz shield.
##### Showcase of(some) Missed/Whiff/Delayed j.S scenarios
https://youtu.be/ZDzJX1BS9Vo
##### Punish
###### cS 2H routing
https://youtu.be/pxCKEqpqH38
###### Combo 2
This is a bit hard honestly, requires of dash momentum and delays.
Unless you can confirm the opponent stopping the blitz, or, if the opponent character allows for 2D pickup on CH, its recommended to "just throw", the opponent lost 25% meter so is not that bad precisely.
https://youtu.be/hwePx7EBHUI
##### 2D Punish
###### Sol concept 1
https://youtu.be/BuGpfu0XYms
###### Sol concept 2
This is mostly a showtoff etc, on matches it shouldn't be viable since the timing of the bomb can be too tight, meaning that if you are late on the blitz confirm the berry will explode in your face.
https://youtu.be/WRSZ9o0_gyI
### Mixes
???
https://www.youtube.com/watch?v=9_S3iGmw9R4
## j.D YRC
Solves the issue that [#iad-pull-js](#iad-pull-js) has, it being "how to deal vs blitz".
https://youtu.be/gMh_Sl5k5Ps
Due to the high blockstun it enables for true blockstring into 6P, although afterwards doesn't seem to lead to anything on block...
https://youtu.be/hvG7kq_BJ7c
## OLD idk
### trying on Ky
Bot settings: !5,4,6HP
questions:
c.s f.S 2D Bridal -> IAD j.pull j.toss
seems to have a bit of different meaty/oki timing than
c.s f.S Bridal -> IAD j.pull j.toss
c.s f.S 2D Bridal -> IAD j.pull j.S if done ASAP doesn't meaty Ky, will need to mess arround i guess?
c.s 2D Bridal -> IAD j.pull j.S if done ASAP doesn't meaty Ky, will need to mess arround i guess?
Bot settings: 5,!4,6HP
## 5Hx5 Safejump
https://www.youtube.com/watch?v=Aw_d0im2mO4&ab_channel=hardly
## j.D YRC