Added Slayer punishes to Mappa and Pilebunker

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Oriol Filter 2023-09-01 05:36:06 +02:00
parent f1c9374ce8
commit a37bd5233b
4 changed files with 165 additions and 1 deletions

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@ -6,12 +6,14 @@ Attempting to optimize / standardize shit
### > Bridal
- It's implied that requires RC for any of the routes.
#### Shotgun
+ Ends in j.H Oki
+ 50% meter
> 6P > Bridal > (66) 236H ~ [H] x3 > 2H > > 236P (> 5P ) > c.S > j.7H ~ j.4 (toss)
> 6P > Bridal > (66) 236H ~ [SG.H] x3 > 2H > > 236P (> 5P ) > c.S > j.7H ~ j.4 (toss)
You want to wait for the opponent to be fairly close to the ground.
@ -21,3 +23,28 @@ You want to wait for the opponent to be fairly close to the ground.
[On `Lightweights` you need the opponent to be close to the ground, otherwise 2H might wiff](src/Corner/6P/Bridal/Shotgun/Corner_6P_Bridal_Lightweights.mp4)
#### 2H > Shotgun
> 6P > Bridal > (66) 2H > 236H ~ [SG.H] > micorwalk 6 x4 > 2H
[//]: # (> 6P > Bridal > (66) 2H > 236H ~ [SG.H] > micorwalk 6 x4 > 2H > > 236P (> 5P ) > c.S > j.7H ~ j.4 (toss))
3 Shots + SG.S > berrypull setup 187
4 Shots + SG.S > berrypull setup 194
(ram? with ram 3 most surely)
(harder to do since need to delay uncharged shotgun shots / sg.p to control the height for actual knockdown)
3 Shots + 6H > berrypull setup 187
4 Shots + 6H > berrypull setup 192
(ram? with ram 3 most surely)
#### Berrypull > 2H
Not worth.
Don't do it.
Useless.

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Mostly to store useless things cause why not.

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## Punishes
### Mapa
#### P Mappa
Only punishable on Shotgun stance __AND__ IB.
On Block is `-1`, on IB `-5`, but .
#### w. Shotgun IB
- While using Shotgun stance__AND__ IBing the attack.
If we have IBd Mappa, we can stuff a `SG.P` **If we are close enough** to hit Slayers arm, then chain into `SG.H`, it's also quite tight.
[Punish_P_Mappa_w_Shotgun_P.mp4](src/Mappa/Punish_P_Mappa_w_Shotgun_P.mp4)
If we are not extremely close or don't want to do a tight `SG.P`, just `SG.H` from midrange to poke them.
[Punish_P_Mappa_w_Shotgun.mp4](src/Mappa/Punish_P_Mappa_w_Shotgun.mp4)
#### K Mappa
##### w.o Shotgun IB
You will need to IB the hit.
> 5P > f.S > 5H > Bridal
Not punisheable at peak range as `5P` won't reach Slayer.
[Punish_K_Mappa.mp4](src/Mappa/Punish_K_Mappa.mp4)
##### w. Shotgun IB
- While using Shotgun stance__AND__ IBing the attack.
If we have IBd Mappa, we can stuff a `SG.P` **If we are close enough** to hit Slayers arm, then chain into `SG.H`.
[Punish_K_Mappa_w_Shotgun_no_P.mp4](src/Mappa/Punish_K_Mappa_w_Shotgun_no_P.mp4)
If we are not close enough or don't want to do a tight `SG.P`, just `SG.H` from midrange to poke them.
[Punish_K_Mappa_w_Shotgun.mp4](src/Mappa/Punish_K_Mappa_w_Shotgun.mp4)
##### IB JBH
Close enough we can fit a `Judge Better Half` or it's burst version, I repeat, **close enough**.
Can't recommend using that.
[Punish_K_Mappa_JBH.mp4](src/Mappa/Punish_K_Mappa_JBH.mp4)
### Pilebunker
#### Midscreen
##### w.o Shotgun
- IBing will facilitate the timing, but it's not required, certainly facilitates everything.
- Dash momentum and being point blank with slayer is required if `2S` will be used in the combo, as otherwise `2D` will wiff.
The base route would be as:
> 66 > c.S > f.S > (2S >) 2D
After 2D we can Bridal, pulling a berry, throwing `Genoverse`, air-pulling berry, getting into Shotgun stance, etc.
Still, if we intend to use `Genoverse` or `Roman Cancel` to extend the combos, I suggest to remove the `2S` and for `Genoverse` specifically I would also remove `2D`.
Genoverse:
> 66 > c.S > f.S > Genoverse > Stuff
RC:
> 66 > c.S > f.S > 2D > RC > Stuff
###### Bridal
> 66 > c.S > f.S > (2S >) 2D > Bridal
[Punish_Pilebunker.mp4](src/Pilebunker/Punish_Pilebunker.mp4)
###### Berry Pull
We can also replace `Bridal` for `Berry Pull`, this might be preferred to do in the corner.
> 66 > c.S > f.S > (2S >) 2D > Pull Berry
[Punish_Pilebunker_Berry_Pull.mp4](src/Pilebunker/Punish_Pilebunker_Berry_Pull.mp4)
##### w. Shotgun
> SG.S > Bridal
[Punish_Pilebunker_w_Shotgun.mp4](src/Pilebunker/Punish_Pilebunker_w_Shotgun.mp4)
#### w. Shotgun IB Corner
- IB is required.
- Very tight.
- Needs to be **VERY** close to the corner.
- Quite meme since it's quite tight and corner is required.
> [SG.H]. [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H]x3 > 6H
[Punish_Pilebunker_Corner_w_Shotgun_meme.mp4](src/Pilebunker/Punish_Pilebunker_Corner_w_Shotgun_meme.mp4)

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---
gitea: none
include_toc: true
---
## Neutral
## Additional Notes
### Discord discussions
https://discord.com/channels/121387821977042945/121388126550753280/1048054797850382469
https://discord.com/channels/121387821977042945/121710360901189633/457933377392214016
https://discord.com/channels/121387821977042945/121710360901189633/457938988234309632
https://youtu.be/lPNuPcleSaM
### GGXrd - Punishing Slayer's Forward Dash
https://www.youtube.com/watch?v=utzVPJ1y54Y&list=WL&index=14&ab_channel=daymendou
### Countering Slayer Doc
https://docs.google.com/document/d/1o3SNvmfR8htfzJLMqsyEV5PZsRCgzjP9DYD7Wm3z2fg/edit#heading=h.raxcklmmg5dl