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125
docs/Mu/Sol/Contesting/Riot_Stamp.md
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125
docs/Mu/Sol/Contesting/Riot_Stamp.md
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@ -0,0 +1,125 @@
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# Riot Stamp
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## 5P
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Do either `5P > 5H*5` or `5P > 5H > Bridal`. The latter requires Sol to not be very high and quite close to Elphelt.
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https://youtu.be/UsLpQqy735A
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!!! success "Safe and simple, with small reward"
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## f.S
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If Sol is close enough, you can do `CH f.S > 2H > Pull`, but that requires Sol to be uncomfortably close
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https://youtu.be/bQSbV2Pmy-U
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!!! success "Good and simple"
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### f.S Trade
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On trade, you an either do `raw Bridal`, or do `5H > Bridal`
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https://youtu.be/gt2ZbPiiw5s
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## 5H
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CH 5H will cause a hard knockdown, so we can go for:
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- `5H > Bridal`
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- `5H > Pull`
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- `5H > SG Stance`
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https://youtu.be/2WClhXFF18s
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!!! success "Good and simple when there is some time to react"
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!!! note "5H*5 for more damage?"
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Meanwhile `5H*5` is possible to use to deal a bit more of damage, it's negligible with Bridal. `5H*4` will do a knockdown, but deal the same damage as bridal and the knockdown will bw rose.
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### 5H Trade
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On trade, you cannot take nothing out of it, although still does the hard knockdown.
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## 2P
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https://youtu.be/6LmZNf-J5jo
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!!! Warning "Doable but 2H would be better"
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## 2S
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It's somewhat usable but f.S has less range.
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When close to Sol, the 2H pickup is more reliable.
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https://youtu.be/Gx0dx_O1AkU
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!!! error "2H is better"
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## 2H
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If done **too early** will trade with Sol, but can be picked up with c.S
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If done **too late** will hit Sol when reaching the ground.
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https://youtu.be/SCZd3gjMFK8
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!!! success "Low risk with good reward"
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## 6P
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If you are very late with the 6P Sol will hit the ground and will be able to throw you.
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https://youtu.be/p8Rk81XH4fI
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!!! success "Very safe"
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## 6H
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https://youtu.be/km4aQJ_8sYQ
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!!! Warning "A bit risky"
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In comparison to other options like f.S or 2H, 6H carries more risk.
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### 6H Trade
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Pick up with `2H`.
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https://youtu.be/2OOJgiQlu5Q
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## SG.S
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SG.S has little margin of not trading with Sol.
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https://youtu.be/e_bLCJ0IGXY
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!!! error "SG.H is much safer"
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## SG.H / [SG.H]
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Just shoot the Sol before he reaches you.
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https://youtu.be/WwFwnuwBwFk
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!!! success "Good and Simple"
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## Bridal
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**Bridal loses**
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## Genoverse
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Can be used, but since Riot Stamp clearly loses to some buttons, not recommended.
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Technically can be used to beat Riot Stamp > RC Blitz, but if the opponent decides to burn 75% meter for you to press a button, who are we to stop them from doing that.
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BIN
docs/Mu/Sol/Contesting/src/riot_stamp.png
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BIN
docs/Mu/Sol/Contesting/src/riot_stamp.png
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After Width: | Height: | Size: 207 KiB |
BIN
docs/Mu/Sol/Contesting/src/riot_stamp_2.png
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BIN
docs/Mu/Sol/Contesting/src/riot_stamp_2.png
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Binary file not shown.
After Width: | Height: | Size: 142 KiB |
@ -4,13 +4,11 @@
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!!! warning "IB required"
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If IB is not used one cannot punish Sol Bandit Bringer.
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On ground **IB** sol is -5 in a **crouching state**, meaning that we can:
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- Ground throw (simple)
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- Ground throw (simpler)
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- 2P (tight)
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- 2P (harder)
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## Ground throw
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@ -18,7 +16,7 @@ On ground **IB** sol is -5 in a **crouching state**, meaning that we can:
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- Does 55 damage
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- With RC it leads to the respective throw combos.
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- With RC it leads to the respective throw RC combos.
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!!! warning "Distance Specific"
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@ -36,9 +34,9 @@ https://youtu.be/oSHCOS8ZqYw
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If we are **very** close, enough for `2S > 2D` to chain, Elphelt can do the `IAD j.Pull j.S Safejump` midscreen.
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> 2P > c.S > S > 2D > Bridal
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> 2P > c.S > 2S > 2D > Bridal
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Which allows for an IAD j.Pull j.S Safejump from midscreen
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Allows for an IAD j.Pull j.S Safejump from midscreen
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https://youtu.be/apF50AZI8_c
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123
docs/Mu/Sol/Punishes/Ground_Viper.md
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123
docs/Mu/Sol/Punishes/Ground_Viper.md
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@ -0,0 +1,123 @@
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# Ground Viper
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## wo Shotgun
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### c.S Simple Punish
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#### BnB Bridal
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The simplest of them all:
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> c.S > f.S > 2H > 2D > Bridal
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https://youtu.be/w24qFfOwmkc
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#### Bridal Ender with IAD j.Pull setup
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> 66 dl c.S > f.S > 2D > Bridal
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https://youtu.be/3RhHUKq_kRo
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!!! Warning "No dash momentum!"
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You **need** to not have dash momentum, otherwise when you do the safejump you will fly over Sol.
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!!! Note "Dash momentum alternative"
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The following route allows for dash momentum, at the expense of loosing 40 damage
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> 2PP > c.S > f.S > 2D > Bridal
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https://youtu.be/bjk9oE-C59o
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### SG.H ender
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Leads to a **midscreen** SG.H safe-jump.
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> c.S > f.S > 2H > 2D > SG.H
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https://youtu.be/WBQFx5BY5sY
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### 2D ender
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> 2P > c.S > f.S > 2H > 2D
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From this one can go for 2D mixups or the safejump.
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https://youtu.be/qO-X_Ujt6jA
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### Pull Berry
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> Pull berry > c.S > f.S > 2H > 2Toss > f.S > *Pickup*
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https://youtu.be/0brXJU9b2as (further than right corner)
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https://youtu.be/nAYQx8Xbi7Q (closer to right corner)
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#### Double berry concept
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After tossing `berry > f.S`, cancel into `2H > Pull` followed up on her `2H > Pull` BnB
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https://youtu.be/Z-dybLijREw
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!!! Warning "Concept"
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## w Shotgun
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### Remove shotgun into non-shotgun punish
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It's not limited to the `2PP` routing, but it's more consistent than going for the `66 dl c.S` due to reduced time.
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As well other routes/punishes are possible.
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https://youtu.be/RDwu-A8rP-k
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### SG.S antiair
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Not limited to this routing, but simple overall.
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> SG.S > c.S > j.S > jc > j.KSHD
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https://youtu.be/UJfnTNRumH8
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### Pull berry SG.S antiair
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Probably the most damaging punish with shotgun.
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> Pull Berry > SG.S antiair > c.S > j.SPS > j.Toss > 6H > SG.S > c.S > j.SPSHD
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https://youtu.be/oyldsAQ1I3I
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### SG.PPP... > SG.H
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The maximum number of `SG.P` we can fill with is 6.
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SG.H leads to a safejump.
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> SG.PPPPPP > SG.H
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https://youtu.be/3zwqxBXfu6c
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### SG.S > Bridal
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Simple but you need to time SG.S with Sol touching the ground or being close to do so.
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> SG.S > Bridal
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https://youtu.be/u4OdvjZjrPg
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### Pull SG.D(1) 4Toss concept
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> Pull Berry > SG.D(1) > 4Toss > Delay SG.S > [SG.H] or Bridal > Explosion > Pickup
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https://youtu.be/9VNJDDHDDVA
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!!! Warning "Concept"
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This one specifically is extra finiky due to having to delay the [SG.H] or Bridal so the opopnent is right above the tossed berry.
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@ -13,4 +13,34 @@ Deals 55 damage which can kill sol at 5% HP.
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Ground throw does the exact same damage, and it's easier to perform/less risky.
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https://youtu.be/7UGpWWGpIQg
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https://youtu.be/7UGpWWGpIQg
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### Ground viper
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### w Shotgun
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#### Pull Berry
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- Too technical
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- Too finicky
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> Toss Berry (hits) > SG.H > IAD j.PSH > 2P > c.S > j.SPSHD
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### SG.S > [SG.H]
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Simple but you need to time SG.S with Sol touching the ground or being close to do so.
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Leads to less damage than [SG.PPP... > SG.H](../Ground_Viper.md#sgppp--sgh).
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!!! Error "Bad safejump"
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Allows for safejump, but no reward on hitting the opponent.
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You can do something similar to `j.S |> f.S > 2H > 2D > Toss` or `j.S |> f.S > 2H > Toss`, but after that the opponent will be able to tech/block.
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https://youtu.be/mvIcHmk0FuM
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### wo Shotgun
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...
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BIN
docs/Mu/Sol/Punishes/src/ground_viper.png
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BIN
docs/Mu/Sol/Punishes/src/ground_viper.png
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Binary file not shown.
After Width: | Height: | Size: 18 KiB |
BIN
docs/Mu/Sol/Punishes/src/ground_viper_2.png
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BIN
docs/Mu/Sol/Punishes/src/ground_viper_2.png
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Binary file not shown.
After Width: | Height: | Size: 33 KiB |
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