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Anti (Ground) Azami bullshit
Move | Startup | t.Active frames | Invul |
---|---|---|---|
Kuchi | 12 | 6 | 1-11f Upper Body |
Sakura | 17 | 2 | 1~18F Strike |
Rokkon | 13~23 | 4 | |
Metsudo | 6+1 | 3 | 1~9F All |
move > holdback
-
Assuming hits will hit during the first startup frame aka.
active + recovery -1
-
Doesn't include safejumps
-
What about jumpcancels > FD?
-
SG.P > SG.P = 14f
Kuchi
- 5P
- 2P
- 5K
- 2K
- SG.P
Sakura
- 5P
- 2P
- 5K
- 2K
- SG.P
- SG.P > SG.P
- SG.S
Rokkon
- 5P
- 2P
- 5K
- 2K
- SG.P
Metsudo
- 5P?
Universals (except Metsudo)
Mids
- 5P
- 2P
- 5K
- SG.P
Lows
- 2K
w.o SG
Toss berry > backdash
https://youtu.be/YywjMAHMmfM?t=4928