Punishes
Mapa
P Mappa
Only punishable on Shotgun stance AND IB.
On Block is -1
, on IB -5
, but .
w. Shotgun IB
- While using Shotgun stance__AND__ IBing the attack.
If we have IBd Mappa, we can stuff a SG.P
If we are close enough to hit Slayers arm, then chain into SG.H
, it's also quite tight.
Punish_P_Mappa_w_Shotgun_P.mp4
If we are not extremely close or don't want to do a tight SG.P
, just SG.H
from midrange to poke them.
K Mappa
w.o Shotgun IB
You will need to IB the hit.
5P > f.S > 5H > Bridal
Not punisheable at peak range as 5P
won't reach Slayer.
w. Shotgun IB
- While using Shotgun stance__AND__ IBing the attack.
If we have IBd Mappa, we can stuff a SG.P
If we are close enough to hit Slayers arm, then chain into SG.H
.
Punish_K_Mappa_w_Shotgun_no_P.mp4
If we are not close enough or don't want to do a tight SG.P
, just SG.H
from midrange to poke them.
IB JBH
Close enough we can fit a Judge Better Half
or it's burst version, I repeat, close enough.
Can't recommend using that.
Pilebunker
Midscreen
w.o Shotgun
- IBing will facilitate the timing, but it's not required, certainly facilitates everything.
- Dash momentum and being point blank with slayer is required if
2S
will be used in the combo, as otherwise2D
will wiff.
The base route would be as:
66 > c.S > f.S > (2S >) 2D
After 2D we can Bridal, pulling a berry, throwing Genoverse
, air-pulling berry, getting into Shotgun stance, etc.
Still, if we intend to use Genoverse
or Roman Cancel
to extend the combos, I suggest to remove the 2S
and for Genoverse
specifically I would also remove 2D
.
Genoverse:
66 > c.S > f.S > Genoverse > Stuff
RC:
66 > c.S > f.S > 2D > RC > Stuff
Bridal
66 > c.S > f.S > (2S >) 2D > Bridal
Berry Pull
We can also replace Bridal
for Berry Pull
, this might be preferred to do in the corner.
66 > c.S > f.S > (2S >) 2D > Pull Berry
Punish_Pilebunker_Berry_Pull.mp4
w. Shotgun
SG.S > Bridal
Punish_Pilebunker_w_Shotgun.mp4
w. Shotgun IB Corner
- IB is required.
- Very tight.
- Needs to be VERY close to the corner.
- Quite meme since it's quite tight and corner is required.
[SG.H]. [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H]x3 > 6H