1.3 KiB
CH 6H
Midscreen
> SG.?
> Pull berry
Corner
> SG.H
CH 6H > [SG.H]x3 > SG.S > 236P > [SG.H]x3 > 6H/5H > 2Toss
242 on sol.
not close enough?
CH 6H > SG.S > Bridal > [SG.H]x2 > SG.S > 236P > [SG.H]x3 > 6H/5H > 2Toss
242 on sol.
> Pull berry
CH 6H > Pull (> 2P ) c.S > j.S > j.KSH > j.Toss |> Pull SG > SG.S > 236P > [SG.H]x3 > 6H/5H > 2Toss
197 on sol. 178 with 2P.
Requires delays and shit, too hard for no real benefit. Heavily recommended to delay the jumpcancel from c.S.
CH 6H > Pull (> 2P ) c.S > j.SPSH > j.Toss |> 66 6H > SG.S > Pull > 236P > [SG.H]x3 > 6H/5H > 2Toss
195 on sol
Can't recommend, too much effort me oki/setup
CH 6H > Pull (> 2P ) c.S > j.SPSH > j.Toss |> 66 6H > SG.S > Pull > 236P > [SG.H]x3 > 6H/5H > 2Toss
176 on sol
CH 6H > Pull > c.S > j.SPSH > j.Toss |> 6H [SG.H]x2 > dl Toss > SG.S > 236P > [SG.H]x3 > 6H/5H > 2Toss
176 on sol
Standard ender (j.7D)
CH 6H > Pull > 2H > [SG.H]x2 > dl Toss > SG.S > 236P > [SG.H]x3 > 6H/5H > 2Toss
Delay tossing berry to slightly before berry explodes so opponent doesn't gain much height.
Control opponent height with SG.H > 236P
and the next [SG.H].
220 damage on sol.
CH 6H > Pull > 2H > j.KSH > j.Toss > 236P > [SG.H]x3 > 6H/5H > 2Toss
Delay toss to reduce opponent height.
197 damage on sol.