12 KiB
Hey, you, reader, if you are going to jump straight to the exercise, be sure to read the whole part and watching the video example before starting, then, do the needful!
Note that the main focus of this is (blah blah blah to fill, shotgun loops, not the advanced things past the microwalks)
Reminder that there is no hurry and that it can be frustrating to practice, but it's something that takes its time and everyone gets used to the timing eventually. Instructions and suggestions described can be very personal, the idea is to feel comfortable through the whole series of exercises, so feel free to make variations on them if they make you feel more comfortable with the exercises.
Some of us are real slow learners and required more time than others, and that's okay!
As long you stick to the game, you will improve.
As well, remember that you are not alone, if you are frustrated at something you can always walk into the Elphelt Discord Server and ask for feedback, even if it's for something that you already suspect the answer, sometimes it's reassuring verifying that you are on the right track.
First steps
Shotgun Stance
Entering SG Stance
- While not in SG stance (this includes being on sniper stance) do a 236H Motion
https://fireshare.fihome.xyz/w/cc364e40fc0faec70464ce09bd5dbae9
Leaving SG stance
-
On SG Stance do a 236H motion to remove yourself from the SG stance.
-
On SG Stance do a 236S motion to enter the sniper stance state
-
After shooting, Elphelt will leave the SG stance unless she reloads.
https://fireshare.fihome.xyz/w/c2b4ae42650a5416ad08278f803cc5da
Reloading
-
To reload, after shooting, we do a
4 > 6 > H
input, it can as well be inputted as4>6H
, theHardsslash
button press doesn't require to be at the same time as the 6 input, so inputs like4>6>5H
would still work (as long it's done within the required timing). -
Regarding the input, as long we have the
4
input through the process, we can do4>3H
or4>9H
, as well it allows for4>1>2>3>6H
or the topside equivalent4>7>8>9>6H
-
This allows to "reload" the shotgun, and we get to keep the shotgun stance.
-
The sooner you input the reload, the earlier you will reload, the earlier you will finish reloading.
-
Unlike sniper there isn't a "perfect reload" timing. On Shotgun Stance is, the earlier, the better.
Example of reloading late vs early.
https://fireshare.fihome.xyz/w/fed248b984a333e172d9ef954b005341
Charging shotgun
-
Elphelt requires to stand still 14 frames in order to charge shotgun.
-
When shotgun is charged, you will momentarily see a pink glow around Elphelt, and as well a specific audio clue.
https://fireshare.fihome.xyz/w/1fec804e37b16e7f2878628fadfef3dd
- If Elphelt moves, crouches or blocks, she will lose the charge and will need to hold for another 14 frames.
https://fireshare.fihome.xyz/w/dac0881f1bc24b0c744f631b8ca56665
- SG.P, SG.K, SG.S, SG.D, Berry Toss and Bridal Express allow Elphelt to keep her charge, meanwhile SG.K resets the timer.
https://fireshare.fihome.xyz/w/4cf5687984b77abcdcecbe142ae26c6d
-
The hitbox of the charged shotgun move is bigger and active at frame 1, meanwhile uncharged SG.H is active at frame 3 with a smaller hitbox.
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Charged Shotgun shots deal more damage and if close enough to the opponent (and wall) will walls plat.
-
In order to wallsplat, it requires the two inner hitboxes (red boxes) to be inside the opponent's hurtboxes (green boxes).
Exercises
Reloading input
Note:
It's very helpful to have the input display and input history enabled while doing the exercises, as well some exercises might depend on it for some steps.
To enable input display, once in the training mode, press start to ender the "Paused Menu", enter the submenu "Display Settings", search for the options "Input History" and "Virtual stick" and enable them.
Regarding "Virtual stick's position" set them at will, I personally find it more comfortable set to the center of the screen instead to any of the corners, at latest on these exercises.
This is exercise is aimed towards being used to reloading shotgun input/motion. not to the fastest timing.
First I would recommend trying to do it without previous practice.
Exercise steps:
- Get in shotgun stance
- Shoot
- Try to reload
If you are being able to reload consistently, try to keep a rhythm for a while.
If you weren't able to do it at the first try (which is expected!), check the sub-exercises section for a breakthrough of the whole process. As well, read the recommendations section.
Example for reference:
https://fireshare.fihome.xyz/w/04a2c998ff8a802130936bf8d935c4b1
Recommendations
Wait for the shotgun to charge before shooting, this might help towards keeping a "rythm", the audio clue from Elphelt charging the shotgun and the firing sound can also help towards finding a rythm.
While doing the reload, watch the virtual stick move from left to right, this might help to being more aware of the inputs performed.
On fail: Check the history, this is to "understand" which input we did, in case we didn't notice something while watching the virtual stick.
Sub-exercises
I recommend starting slow and paying special attention to the inputs done through the input stick, to ensure we are doing the 4>6H
Input, through the process we can hit corners
If you are having difficulties being used to the input, you can just visualize it through doing the movement input, without pressing any of the attack buttons.
https://fireshare.fihome.xyz/w/595d1ff31d6b63aedc30180c57b9bbf5
Once you have visualized the movement input, try pressing the Hardslash
button at the end. Keep special attention to the virtual stick and confirm that you are pressing the Hardslash
button, at the same time or after than when you are doing the 6 input. In case of doubt, you can also check that through the input history.
https://fireshare.fihome.xyz/w/b5355f9b088fefc3cba8a7f24c0d0cd9
Finally, add a Hardslash
button at the start, so you do 5H > 4 > 6H
.
If we get 2 5H
shots, we should be doing the input timing good enough to perform reloads.
https://fireshare.fihome.xyz/w/4d4a2b2c4d1eb1e0e10baadc73f30d25
Once you reached this step, try again the main exercise, and don't hesitate to go back to this sub-exercises if you still have difficulties.
Reloading timing
On this part I will focus on the "rhythm"/sound of your buttons being pressed, more than the virtual stick input.
https://fireshare.fihome.xyz/w/2b11f283eca202131a07a3ae5970cc53
As well another example with only the game sound.
https://fireshare.fihome.xyz/w/d9b978385abd967463f1682b37ebcc95
If you miss any of the reloads, I suggest on the history checking the most recent input to review why could it have happened. For example you could have done the input 5H (SG.H) > 4 > 5H > 6
or very similarly 5H (SG.H) > 4H > 6
, where on both instances we pressed Hardslash
too early.
Sub-exercices
Very similarly to the previous sub example, we will be doing the input 5H>4>6H
, and meanwhile in the previous sub-example the focus was to get 2 5H shots, on this sub-exersice the goal is to get the second shot a bit after we have completed the input.
https://fireshare.fihome.xyz/w/2a7fcd5edb71c32acc609c0c5fa6490e
Charged shotgun timing
It's very recommended first being a bit consistent on the reloading of shotgun before moving to this step, as it can make the experience very frustrating.
As well, I believe that getting used to reloading will ease some of the exercises mentioned.
Exercise 1, sound
The first exercise we don't aim to do nothing further than focusing in the sound Elphelt does when she reloads the shotgun.
Note:
On this exercise, the AUDIO cue will be much more helpful than the visual cue, because of that, I encourage to disable the background music.
The visual cue will be helpful in future steps (specifically on the microwalking section), but I believe that on this one it can create bad habits.
The steps on this exercise will be:
- Pull shotgun
- Wait for Elphelt to charge shotgun and wait a bit longer.
- After waiting for a while, shoot, reload and wait for Elphelt to charge her shotgun.
- Before shooting again, take breath and imagine Elphelt charging the shotgun, specially imagining the "charged sound" she does once it's loaded.
- Once you have done that, shoot, reload and wait again.
- Keep repeating the imaginary process before each shoot, it's very important to be confident before you shoot, if you need more time to "feel it", take it, there is no hurry.
Note:
This doesn't apply to the first one since it's timing can feel a bit different when pulling shotgun than when reloading.
The main goal of this exercise is to be used to the timing between the reload until Elphelt charges the shotgun, so we can have an imaginary rhythm, focusing in the audio cue.
It's okay to mess the reload since it's not the main focus, yet if it's happening very often that it's making you loose focus on this exercise, go back to the reloading input section.
As well, if you find yourself doing a movement input before pressing the H, because you are anticipating the reload, try to slow down the inputs, since again there is no hurry, yet if you find yourself having issues with that, go back to the reloading input section.
Example for reference:
https://fireshare.fihome.xyz/w/5ff90a3e92fab4cb71d26ae084b75a64
Exercise 2, progressive speed up
Using as a base the previous exercise, the idea is to progressively "speed up" (aka, wait past charge for less time) whenever you feel confident/comfortable at your current speed.
If you shoot an uncharged shot, you have to "reset" and go back to a slow(er) timing.
Once you are more or less aware of the charge timing, try to slowly go reducing the extra waited time after charging the shotgun.
Eventually you will reach close to the edge of the timing, where you should try to slowly push it a bit further until you make a mistake and shoot an uncharged shot.
On this exercise, the main goal is to make mistakes to develop a timing, therefore one shouldn't be afraid of shooting too early, nor ashamed of having shot too early, as making mistakes is part of the exercise.
Example for reference:
https://fireshare.fihome.xyz/w/bda1d3b0169a5c622f2c6d57a55b6f48
Using Pineberry to charge the shotgun
TODO
SG.D Pull berry
TODO
Consolidation exercise
As a consolidation of the previous exercises, I suggest practicing the next combo as it makes you exercise the following points:
- Charge shotgun.
- Reloading shotgun.
Combo example: https://fireshare.fihome.xyz/w/1d9c9e54d25c074add04559c7d80d5fb
The routing is:
SG.D > Pull Berry > SG.S > [Charged SG.H]x2 > SG.S > 2Toss > SG.S > Bridal > [Charged SG.H]x6
Note:
The last charged shotgun can be a bit complicated, if you miss it, don't get discouraged and keep practicing!!The combo is not intended to be "optimal" nor anything like that, but it focuses in
Advanced Entry Level
Microwalks
Practicing extercice
Advanced
Links
SG.H > SG.S > Bridal > SG.H
[SG.H] > SG.S > 236P > [SG.H]x3 > ender (usually 6H/5H > Toss > 6H > Pull Berry/SG)
antiair SG.S CH > 236P > [SG.H]x3
antiair SG.S > Bridal > [SG.H]
Block OS
Reload OS
https://www.youtube.com/watch?v=cqv5NMfaySI&t=2s
Setups
A point on timing for SG.S > SG.H?
A point on SG.H reload 66 SG.H
tmp notes
"microwalking" can also be referenced as micro-walking.
bridal express is the 214K input
pull berry or berry pull is the 236P input, when we pull the grenade
2Toss/Low toss, is when we do 2P with the grenade on hand, so we throw the grenade "low"
4Toss/High toss, is when we do 4P with the grenade on hand, so we throw the grenade "high"