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Added punishes on Sol BB
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docs/Mu/Sol/Punishes/Bandit_Bringer.md
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docs/Mu/Sol/Punishes/Bandit_Bringer.md
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# Bandit Bringer
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!!! warning "IB required"
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If IB is not used one cannot punish Sol Bandit Bringer.
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On ground **IB** sol is -5 in a **crouching state**, meaning that we can:
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- Ground throw (simple)
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- 2P (tight)
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## Ground throw
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- Simple
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- Does 55 damage
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- With RC it leads to the respective throw combos.
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!!! warning "Distance Specific"
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You need to be somewhat close to sol in order to be able to punish with a throw.
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https://youtu.be/8Cqm_L0yP10
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## 2P
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### Bridal ender
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> 2P > c.S > f.S > 2H > 2D > Bridal
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https://youtu.be/oSHCOS8ZqYw
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If we are **very** close, enough for `2S > 2D` to chain, Elphelt can do the `IAD j.Pull j.S Safejump` midscreen.
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> 2P > c.S > S > 2D > Bridal
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Which allows for an IAD j.Pull j.S Safejump from midscreen
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https://youtu.be/apF50AZI8_c
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### SG.H ender
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Leads to a **midscreen** SG.H safe-jump.
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> 2P > c.S > f.S > 2H > 2D > SG.H
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https://youtu.be/ja3_KmBXPZ8
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!!! warning "If very spaced go for bridal"
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When being substantially spaced SG.H won't knockdown.
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In those scenarios just use Bridal or 2D.
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https://youtu.be/vcMi3DSWpj8
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### 2D ender
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> 2P > c.S > f.S > 2H > 2D
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From this one can go for 2D mixups or the safejump.
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https://youtu.be/jomgFOfIvVE
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docs/Mu/Sol/Punishes/Playground/README.md
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docs/Mu/Sol/Punishes/Playground/README.md
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This is me testing for stuff or stuff tested that's "not bueno".
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## Punishes
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### Bandit bringer
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It's possible to jump IB it and airthrow.
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To get something out of it you need to RC unless there is a berry right under you.
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Deals 55 damage which can kill sol at 5% HP.
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Ground throw does the exact same damage, and it's easier to perform/less risky.
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https://youtu.be/7UGpWWGpIQg
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docs/Mu/Sol/Punishes/src/bandit_bringer.png
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docs/Mu/Sol/Punishes/src/bandit_bringer.png
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## Dead Angle
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If not point-blank can try to time/preemptive roll (236K/SG.K).
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