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Working on the Golden IK thingies.
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@ -9,6 +9,9 @@ include_toc: true
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> Note:\
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> I'm not going to explore every possible combination.
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> Note:\
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> 2D/6P berry setups should be mostly routable on both starters.
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> IE: [2D Berry setup](#2d-berry-setup)
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# Simple
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@ -108,7 +111,7 @@ https://fireshare.fihome.xyz/w/f356e4e22bce9a62d499279b2e6ef905
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## CH Sniper
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We can get shit from CH Sniper, I'm lazy and will be skipping that (for now)
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We can get things from CH Sniper, I'm lazy and will be skipping that (for now)
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# General Routes
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@ -122,22 +125,36 @@ https://fireshare.fihome.xyz/w/e057694cd3d3228b2f2c4297772c144b
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This combo is heavily affected by gravity, depending on the height of the opponent character requires further extensions to reach the desired gravity.
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- Requires a corner.
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- Requires a corner (eventually).
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https://fireshare.fihome.xyz/w/dd5da692e52d3599d11afb37e40418fb
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Other examples at:
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- [SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts) Corner](#sgd--236s-rc--2h--pull--jks-j4toss--jsh--ik-heavyewieghts-corner)
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- [SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights) Corner](#sgd--236s-rc--extend--2h--pull--jks-j4toss--jsh--ik-midweights-corner)
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- [SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights) Corner](#sgd--236s-rc--extend--2h--pull--jks-j4toss--jsh--ik-lightweights-corner)
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- [SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts) Corner](#sgd--236s-rc--2h--pull--jks-j4toss--jsh--ik-heavyewieghts)
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- [SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights) Corner](#sgd--236s-rc--extend--2h--pull--jks-j4toss--jsh--ik-midweights)
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- [SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights) Corner](#sgd--236s-rc--extend--2h--pull--jks-j4toss--jsh--ik-lightweights)
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## Bridal > RC IK
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- Opponent requires to be at a bit higher than Elphelt/bridal to allow for the RC >
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Due to the high ammount of hitstun from Bridal, and since also slightly increases the opponent height, we can use it to set up `RC IK` setups.
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Generally speaking it's easier to hit those on lightweights since they are easier to rise/keep afloat, meanwhile the fatsos will fall to the ground very fast in comparison, making them more annoying to combo into this when using non-short combos.
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- Opponent requires to be at a bit higher than Elphelt/bridal to allow for the RC > IK
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https://fireshare.fihome.xyz/w/e1cb83c261b017a09b994a1544a966ad
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- 2H can be used to increase the height frm the opponent and proced with the bridal.
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https://fireshare.fihome.xyz/w/6d2601553ea918ebd3784b2d6f3f91ac
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## j.D PRC |> IK
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We can do `j.D > RC` at the startup of `j.D` and benefit from the projectile to combo into an IK.
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The lower to the ground, the better.
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https://fireshare.fihome.xyz/w/7e6f7ad81769ecae69e7c4219e09c524
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## Ground berry hitstun IK
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@ -156,6 +173,12 @@ We gotta keep into account that opponent height is very sensitive on this route,
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https://fireshare.fihome.xyz/w/1a6431bd4fb936c06254d9c3c36606df
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# Bridal
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## 2D Berry Setup
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https://fireshare.fihome.xyz/w/97748e06d26d1981068f736ce1ee9e1c
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# SG.D > 236S RC
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We can cancel SG.D into Sniper stance (236S), yet if we RC midway we get out of the shotgun stance.
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@ -174,25 +197,76 @@ https://fireshare.fihome.xyz/w/0b19c871988c27b9da1d00c71dd710c4
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https://fireshare.fihome.xyz/w/299f4e8ab89af4a682def427558db7bd
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## SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts) Corner
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# Shoot the berry > RC IK
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It's very simple.
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We shoot the berry.
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Berry explodes.
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RC and cash in the rewards.
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Since the combo won't be very much scaled, lightweights might require some delay since they will be propelled into the sky.
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## SG.H > EXPLOSION RC IK Lightweights
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Requires lil delay to wait for the opponent to fall back into earth.
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https://fireshare.fihome.xyz/w/cee8aeedc80eeaa6387fbd872f3afb52
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## SG.H > EXPLOSION RC IK Heavyweights
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https://fireshare.fihome.xyz/w/6dad8d3dc26c24d1e5723de115cde219
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# .. 2H > pull > j.KS j.4Toss > j.SH |> IK Corner
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## SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts)
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On `heavyweights` we can route directly towards the [2H > pull > j.KS j.4Toss > j.SH |> IK](#-2h--pull--jks-j4toss--jsh--ik--corner) directly.
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https://fireshare.fihome.xyz/w/7a98f6a71557e8ef590b2df5647d5aae
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## SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights) Corner
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## SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights)
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On `midweights` gotta increase the gravity slightly for the routing [2H > pull > j.KS j.4Toss > j.SH |> IK](#-2h--pull--jks-j4toss--jsh--ik--corner) to work.
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https://fireshare.fihome.xyz/w/b1e500d37a4e6bddfd03fbe1c7788264
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## SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights) Corner
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## SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights)
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On `lightweights` gotta increase the gravity slightly for the routing [2H > pull > j.KS j.4Toss > j.SH |> IK](#-2h--pull--jks-j4toss--jsh--ik--corner) to work.
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https://fireshare.fihome.xyz/w/abec69652e02b2fff521f5d70648cedb
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# Berry hitstun setups
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## 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Lightweights
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Fairly simple setup tbh
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https://fireshare.fihome.xyz/w/7f39b88d1d91dd3fce870c3b80591951
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## 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Midweights
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https://fireshare.fihome.xyz/w/b9b84302666ff818268bb09cd77bc779
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## 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Heavyweights
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Keep it simple stupid they said.
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Then got mad when Elphelt IKd them that easily.
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https://fireshare.fihome.xyz/w/70581cb782b7c69ee83ffd8bd4859f2b
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# Ground berry hitstun IK
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SG.D has some easy setups for this in the corner.
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