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Millia stuff, as per the moment all in one file cause I'm lazy
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@ -5,3 +5,85 @@ include_toc: true
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As much as Millia players would like to complain about `f.S`, the real criminal is Elph `5K`.
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Remember to not put yourself in pin range.
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After Millia 5H beware of possible IAD, you can deal with it by running inside.
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## 2D Pickups
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> 2H>2D>j.PSPS>**SPS**HD \
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> Annoying to get proper knockdown
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> 2H>2D>j.PSPS>**PKS**HD\
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> This one might be helpful to do a `2H > Bridal` pickup ender
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## Iron Savior
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The move yet is -13 on block, so, if you block, you get to press buttons back.
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### Contest
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You mostly want to hit her feet.
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#### w Shotgun
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Both charged and uncharged shotgun can hit `Iron Savior` at a somewhat hateful distance.
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[Iron_Savior_SG.H.mp4](Contest%2FIron_Savior_SG.H.mp4)
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[Iron_Savior_SG.H_Charged.mp4](Contest%2FIron_Savior_SG.H_Charged.mp4)
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> **Tip:**\
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> Uncharged shotgun can be done while crouchingback so if very misstimed you block it.
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#### wo Shotgun
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5K can win at the right distance, yet is veeery finiky, skill issue.
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[Iron_Savior_5K.mp4](Contest/Iron_Savior_5K.mp4)
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At a distance Elp can 6H and get a juicy counterhit.
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[Iron_Savior_6H.mp4](Contest%2FIron_Savior_6H.mp4)
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### Punish
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Only focused at further range.
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Closer range as per the moment "do the needful".
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### wo Shotgun
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No need to IB (but encouraged), since it is very tight (mash 5H, hard).
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> 5H*5
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> Disclaimer:\
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> `5H > Genoverse` won't hit! (meaning at peak range)
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[Iron_Savior_5H.mp4](Punishes%2FIron_Savior_5H.mp4)
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## Forward Roll > H
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When at a fair distance, you will need to IB it.
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> 5H*5
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With 50% meter we unlock substantial damage/carry.
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> 5H > Genoverse > 66 j.K ~ j.S > j.H |> (2P >) c.S > j.SPSHD > j.236P
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