Added minimum.txt in some MUs

This commit is contained in:
savagebidoof 2024-05-05 04:19:16 +02:00
parent 0f9d569d7e
commit 9b27cde7c5
4 changed files with 86 additions and 2 deletions

View File

@ -174,3 +174,13 @@ MAX Ryujin is a loaded gun. Please be careful when she has this.
Backdash tends to be good against Jam midscreen and even in the corner if you have a good backdash
```
## KNE
SG.H somewhat spaced is a nightmare for Jam.
It feels like the sweet spot is slightly at the end of Jam's 2S, since it means that if she wants to press doesn't have a fast reaching low (aka, you can hold the OS block) and she can't jump for free because SG.H still will chatch her.
https://fireshare.fihome.xyz/w/b1fb7d7baf9a1fe6c07327891379ba3e

View File

@ -91,6 +91,8 @@ from: SmashSK#8597 ky
### Strings to safely throw Berry???

View File

@ -90,7 +90,24 @@ c.S Trades
https://youtu.be/cZz4lCcxC9c?t=3783
## Crossup OS
https://discord.com/channels/121387821977042945/121387821977042945/1236328918839984281
https://discord.com/channels/121387821977042945/121387821977042945/1236330888501923962
## Deffense
Jump/backdash seems to be the main options??
https://www.twitch.tv/videos/2135654058?t=02h26m17s
BrandonTheAsian9000:no blocking
BrandonTheAsian9000:backdash beats meaty low and high
BrandonTheAsian9000:jump beats crossup and grab
BrandonTheAsian9000:that way, you can still rps without being in counterhit state
BrandonTheAsian9000:and you think about 2 options instead of 4

View File

@ -1,3 +1,58 @@
## Combos
Standard 6H CH Kyouse routing won't work.
It can work if you do superjump IAD instead.
On hitbox with Up SOCD cleaning you can do `[Down] > [Right] + [Up] > ]Down[ > ]Down[ + ]Right[ + ]Up[ (aka release everything, go back to 5) > Right`
https://fireshare.fihome.xyz/w/4142319aa92137100be480bb0982e0ac
## Neutral
Use sniper to deal with Venom setting balls, use the CH opportunity to runup -> pressure or pull berry and throw it while cutting distance.
IT works fullscreen:
On sniper CH -> perfect reload -> SG.H -> Pull berry -> runup meaty oki with SG.P.
SG.H can deal with **small** balls, you can do runnup SG.H.
On sniper, mix switching to SG.H to block/shot balls.
And roll to go over balls.
Geno verse also destroy small balls.
https://mobile.twitter.com/Malrodin/status/934071504664449024
## Oki
### Wake-up DA
If close enough you can challenge DA with jbh.
Standard Dark Angel is throwable (if close enough) and "can be hit":
- If you do **jbh** at the first frame possible after the super flash, you will be able to get the first hit on Venom into the animation.
- If you are off by 1 frame, you will hit Venom with the later frames, still good scenario.
Burst Dark Angel has more invulnerable frames frames, meaning:
- If you do **jbh** at the first frame, **jbh** will completely whiff.
- If you delay **jbh** slightly, it will hit Venom in later frames.
- Throw is not an option.
https://fireshare.fihome.xyz/w/c3f3d3e1e3b4820e0cb7153b1a8f1336
https://mobile.twitter.com/Malrodin/status/934071504664449024