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Added minimum.txt in some MUs
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@ -174,3 +174,13 @@ MAX Ryujin is a loaded gun. Please be careful when she has this.
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Backdash tends to be good against Jam midscreen and even in the corner if you have a good backdash
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```
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## KNE
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SG.H somewhat spaced is a nightmare for Jam.
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It feels like the sweet spot is slightly at the end of Jam's 2S, since it means that if she wants to press doesn't have a fast reaching low (aka, you can hold the OS block) and she can't jump for free because SG.H still will chatch her.
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https://fireshare.fihome.xyz/w/b1fb7d7baf9a1fe6c07327891379ba3e
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@ -91,6 +91,8 @@ from: SmashSK#8597 ky
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### Strings to safely throw Berry???
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@ -90,7 +90,24 @@ c.S Trades
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https://youtu.be/cZz4lCcxC9c?t=3783
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## Crossup OS
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https://discord.com/channels/121387821977042945/121387821977042945/1236328918839984281
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https://discord.com/channels/121387821977042945/121387821977042945/1236330888501923962
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## Deffense
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Jump/backdash seems to be the main options??
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https://www.twitch.tv/videos/2135654058?t=02h26m17s
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BrandonTheAsian9000:no blocking
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BrandonTheAsian9000:backdash beats meaty low and high
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BrandonTheAsian9000:jump beats crossup and grab
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BrandonTheAsian9000:that way, you can still rps without being in counterhit state
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BrandonTheAsian9000:and you think about 2 options instead of 4
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@ -1,3 +1,58 @@
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## Combos
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Standard 6H CH Kyouse routing won't work.
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It can work if you do superjump IAD instead.
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On hitbox with Up SOCD cleaning you can do `[Down] > [Right] + [Up] > ]Down[ > ]Down[ + ]Right[ + ]Up[ (aka release everything, go back to 5) > Right`
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https://fireshare.fihome.xyz/w/4142319aa92137100be480bb0982e0ac
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## Neutral
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Use sniper to deal with Venom setting balls, use the CH opportunity to runup -> pressure or pull berry and throw it while cutting distance.
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IT works fullscreen:
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On sniper CH -> perfect reload -> SG.H -> Pull berry -> runup meaty oki with SG.P.
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SG.H can deal with **small** balls, you can do runnup SG.H.
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On sniper, mix switching to SG.H to block/shot balls.
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And roll to go over balls.
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Geno verse also destroy small balls.
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https://mobile.twitter.com/Malrodin/status/934071504664449024
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## Oki
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### Wake-up DA
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If close enough you can challenge DA with jbh.
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Standard Dark Angel is throwable (if close enough) and "can be hit":
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- If you do **jbh** at the first frame possible after the super flash, you will be able to get the first hit on Venom into the animation.
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- If you are off by 1 frame, you will hit Venom with the later frames, still good scenario.
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Burst Dark Angel has more invulnerable frames frames, meaning:
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- If you do **jbh** at the first frame, **jbh** will completely whiff.
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- If you delay **jbh** slightly, it will hit Venom in later frames.
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- Throw is not an option.
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https://fireshare.fihome.xyz/w/c3f3d3e1e3b4820e0cb7153b1a8f1336
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https://mobile.twitter.com/Malrodin/status/934071504664449024
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