Somewhat a bit of everything.

This commit is contained in:
savagebidoof 2024-03-09 21:37:42 +01:00
parent b0875c16df
commit fc06d02f17
6 changed files with 116 additions and 16 deletions

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@ -78,12 +78,22 @@ It's heavily recommended to do a microwalk after pulling SG/before pressing SG.S
https://fireshare.fihome.xyz/w/0c293a728b641821ebc8819fc3457f2d
Same but with the sideswitch version, just gotta do `66 SG.S` to cross the opponent.
Same but with the sideswitch version, just gotta do `66 > SG.S` to cross the opponent.
https://fireshare.fihome.xyz/w/215355fb16571ae8b567f835fd6816cd
### Charged SG.S > Bridal > Shot
> Note:\
> Depending on the opponent height, we might need to delay the bridal, this is influenced by the opponent weight and how early/late we did press 2D.
On fullscreen it doesn't lead to much further to decent damage and carry, can't complain.
https://fireshare.fihome.xyz/w/91b90f33c27139ded40776dbc138450c
From roundstart distance, we can wallsplat the opponent and get some reps.
https://fireshare.fihome.xyz/w/9aae36d701bbf303354673726896de84
## Corner
@ -111,14 +121,3 @@ We could even water it down more, and just do SG.H loops, the number of loops ca
https://fireshare.fihome.xyz/w/96d3458e532ed1bbd1bb6257ef7dd1de
----
## dumpster/plceholder
it opens for pullberry runup c.S f.S 2H toss f.S/2d > shotgun stance
then you can go for sg.S > remove shotgun c.S j.kshd
or charge shotgun sg.S > 214K > shot
if you have blitzed roudnstart you should be able to reach the corner/wallsplat them
on the corner you can pull charged shotgun

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Hardli doc
## From Corner Bridal
https://docs.google.com/document/d/1VMM1XUubhDn6LfLzp31sOYFsFczlFQPPwhbWBrNxruM/edit
## Corner Bridal
```mermaid
graph LR
A[IAD j.236P > ] --> B(j.S overhead meaty)
A --> C(j.4Toss > 2K)
A --> C("j.4Toss |> 2K")
B --> D{Burstsafe}
C--> E{Not Burstsafe}
```
https://www.youtube.com/watch?v=9_S3iGmw9R4
https://www.youtube.com/watch?v=9_S3iGmw9R4
### trying on Ky
Bot settings: !5,4,6HP
questions:
c.s f.S 2D Bridal -> IAD j.pull j.toss
seems to have a bit of different meaty/oki timing than
c.s f.S Bridal -> IAD j.pull j.toss
c.s f.S 2D Bridal -> IAD j.pull j.S if done ASAP doesn't meaty Ky, will need to mess arround i guess?
c.s 2D Bridal -> IAD j.pull j.S if done ASAP doesn't meaty Ky, will need to mess arround i guess?
Bot settings: 5,!4,6HP
### Trying on sol
Bot settings: !6SH
c.s f.S 2D Bridal -> IAD j.pull j.S if done ASAP I get throw/doesn't meaty ky. If done slightly delayed, Sol gets blitz, berry hits blitz, ok.
## 5Hx5 Safejump
https://www.youtube.com/watch?v=Aw_d0im2mO4&ab_channel=hardly
## j.D YRC

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@ -10,3 +10,17 @@ bridal KD > pull berry > IAD j.S > 2K > c.S > 2H > throw 2P > > SG
bridal KD > pull berry > 5K
---
[//]: # (corner berry setup > 6P > 236H (> 66) > SG.H > SG.S > 236P (> 66) > SG.H (> 66) > c.S > j.SDToss |> 6H > Charge SG > SG.S > 236P > [SG.H] > c.S > j.7H > j.Toss)
corner berry setup > 6P > 236H > SG.H > 66 > SG.S > 236P (> 66) > SG.H (> 66) > c.S > **j.SD ~~ Toss** |> **6H > Charge SG > SG.S > 236P** > [SG.H] > c.S > j.7H > j.Toss
|> Sniper Stance > Berry Explosion Blockstun > Sniper UB RC > 66 **c.S > j.SPSHD** > 2H pickup > **c.S > j.PSD > j.Pull > j.SH** (end in standard ub)
|> 2Toss > Sniper Standard Metered UB |>

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@ -10,3 +10,26 @@ https://youtu.be/uRyN6tH3dZw?t=159
## Speednotes
- Stuff like `SG.S > remove shotgun > 2K` seems to be DP safe.
> well, you have a lot of scripts where i just insert DPs, so obviously you should bait those from time to time, don't break your pressure for baits too often, esp since your punish reward is much greater than my. And you have very patient El, your corner pressure is very reserved, you almost always stay at some range and give opponent time to make mistake, which is not bad, but it makes it pretty easy to jump out and imo El is about corner cherry pressure, so you probably should be more active there even if there is a risk to get hit by DP. And i don't remember you doing this infamous El corener pressure with iad-cherry on minimal height where it hits opponent - low (maybe im wrong with sequence but iad pressure is real, i will try to find some examples). Take this with a grain of salt, since i have no idea how El should be played )
TLDR:
- My Shotgun Pressure is meh on the corner, which leads to people jumping out. I don't feel much comfortable going for it on the Ky Mu.
- I have to work on my safejumps, or more like, I have to have atleast 1 safejump on the corner, I never fo them which also simplifies opponent concerns.
- I was being DPd out of **c.S ~ f.S** frame traps by the DP, yet I didn't really start to bait them. I've to be more aware of my pressure in relation of the opponent. As well, I believe that when spaced I should be able to 2D instead of using 2S, and still should be safe/maybe clash their DP.
Other stuff:
- Check at which effective HP standard 6P berry route kills with 100% meter (no burst or IK duh). Same for 2D routing.
- I'm getting smoked by scum dipper when doing pressure > Berry. Gotta learn to hold them fruits and as well learn at which distance it is safe to throw. As well how to reach such spacing.
- Tech throws. Tech throws. Tech throws. Tech throws. Tech throws.
- Shotgun/Corner pressure in general, but idk.

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Mu/Sol/README.md Normal file
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@ -0,0 +1,3 @@
## Dead Angle
If not point-blank can try to time/preemptive roll (236K/SG.K).

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@ -3,4 +3,23 @@
## Pending
https://discord.com/channels/121387821977042945/121387821977042945/757209033173106718
https://discord.com/channels/121387821977042945/121387821977042945/757209033173106718
## Docs
https://docs.google.com/document/d/1iRhMYPQrpOxBg_eIFleoVGo_3Jtfz2GuwNlk-wGSn0s/edit#heading=h.405vrmwne3gg
https://docs.google.com/document/d/1hw3Ut-NKpmCx2et7QfyFgsbdkRaaJbCByA2s8zHlTeA/edit
https://docs.google.com/document/d/1VMM1XUubhDn6LfLzp31sOYFsFczlFQPPwhbWBrNxruM/edit
https://speedkickstk.wordpress.com/2018/06/14/mid-level-vortex/
https://docs.google.com/spreadsheets/d/1ii8oW26dZyODJ5xjnxKW7Nnve79MaAk4q5TG9f25mNQ/edit#gid=678813005
https://www.evernote.com/shard/s440/client/snv?isnewsnv=true&noteGuid=12326c52-9382-e97b-18d7-5be17d7e9dea&noteKey=53fcb6295ae193acd3c95cb01e294068&sn=https%3A%2F%2Fwww.evernote.com%2Fshard%2Fs440%2Fsh%2F12326c52-9382-e97b-18d7-5be17d7e9dea%2F53fcb6295ae193acd3c95cb01e294068&title=Beginner%2BElphelt%2Blearnlist
https://tide-yard-9b4.notion.site/Elphelt-Combo-Theory-1330382ef7a54c839d781145ee8f5d9c