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3.0 KiB
3.0 KiB
The idea about this doc, is checking when/if its better to "optimize" shit for extra damage
c.S > f.S > ? > Bridal
Route | Damage | Notes |
---|---|---|
c.S > f.S > Bridal | 88 | |
c.S > f.S > 2D > Bridal | 114 | |
c.S > f.S > 2S > 2D > Bridal | 129 | Requires dash momentum 100% |
c.S > f.S > 5H > Bridal | 100 | |
c.S > f.S > 2S > 5H > Bridal | 117 | Requires dash momentum 100% |
c.S > f.S > 2S > Bridal | FAKE/NOT POSSIBLE, after 2S Bridal won't connect!! |
TLDR:
With dash momentum:
c.S > f.S > 2S > 2D > Bridal
Without dash momentum:
c.S > f.S > 2D > Bridal
c.S f.S > ? > Bridal RC > BNB
Route | Damage | Notes |
---|---|---|
c.S > f.S > Bridal > ... | 199 | |
c.S > f.S > 2D > Bridal > ... | 199 | |
c.S > f.S > 2S > 2D > Bridal > ... | 198 | Requires dash momentum 100%. Makes the combo harder |
c.S > f.S > 5H > Bridal > ... | 186 | |
c.S > f.S > 2S > 5H > Bridal > ... | 188 | Requires dash momentum 100% |
TLDR: Keep it simple.
c.S > f.S > Bridal > ...
OR
c.S > f.S > 2D > Bridal > ...
(Check with sol at low HP)
c.S f.S > ? > Genoverse > j.KSH |> 2P > c.S > j.KSHD
Route | Damage | Notes |
---|---|---|
c.S > f.S > Bridal > ... | 174 | |
c.S > f.S > 2D > Bridal > ... | 184 | |
c.S > f.S > 2S > 2D > Bridal > ... | 190 | Requires dash momentum 100%. |
c.S > f.S > 5H > Bridal > ... | 178 | |
c.S > f.S > 2S > 5H > Bridal > ... | 188 | Requires dash momentum 100% |
TLDR: Keep it simple.
c.S > f.S > Bridal > ...
OR
c.S > f.S > 2D > Bridal > ...
(Check with sol at low HP)
6P Genoverse
This is specifically intended to when the opponent is "fairly low", aka a killer combo.